That being said, because How the Mighty Are Fallen is a 2e adventure, it will require some homebrewing and tweaking to get just right. Requiring the Netheril: Empire of Magic sourcebook, How the Mighty Are Fallen is a 2e adventure for players between levels 13 and 14, which is right where the party ends up at the end of Rime of the Frostmaiden. For those looking to continue with their characters past the events of Rime of the Frostmaiden, Dale "Slade" Henson's How the Mighty Are Fallen may just be the right choice. Although there are no official 5e adventures set in the area at this time, that doesn't mean there aren't any in general. One of the endings for Rime of the Frostmaiden sees the party sent back in time to before the collapse of the Netheril.
THE CRYSTAL SHARD COMIC HOW TO
RELATED: Dungeons & Dragons 5e: How To Build An OP Barbarian Monk How the Mighty Are Fallen As this adventure is a prequel designed for lower level characters, players will have to create new adventurers, which is one drawback to choosing this adventure.
THE CRYSTAL SHARD COMIC FULL
Rime of the Frostmaiden also presents players with the opportunity to interact with one of the key antagonists in Legacy of the Crystal shard, making this an essential follow up for anyone who wants to get the full story behind Rime of the Frostmaiden. While short, Legacy of the Crystal Shard - which is set in 1485 DR - is closely tied to Rime of the Frostmaiden, which takes place at least four years later in the same location. At 32 pages, Legacy of the Crystal Shard is a short adventure for players level 1-3 in which the party uses fighting and roleplaying skills to protect Icewind Dale against the threat posed by various factions. Salvatore, James Wyatt and Jeffrey Ludwig's Legacy of the Crystal Shard originally released in 2013, though it allows players to use any edition of Dungeons & Dragons since 3.5e. RELATED: Dungeons & Dragons: What You Need to Know About Oblexes Legacy of the Crystal Shard
Here are four you might want to play after finishing the newest Dungeons & Dragons adventure. Right now, there are no official adventures that follow up on Rime of the Frostmaiden, and the Dungeons & Dragons community has not yet had enough time with the story to create content of their own. However, there are a lot of adventures that share themes, ideas and plot points with Rime of the Frostmaiden.
While that adventure is sure to occupy groups for several months, all good adventures eventually come to an end, leaving a question as to just what the party should do next. Icewind Dale: Rime of the Frostmaiden is an epic adventure that takes players from levels 1-12 as they attempt to stop the deity Auril, who has kept the titular region in a state of everlasting night for over two years. WARNING: The following article contains spoilers for the latest Dungeons & Dragons book, Icewind Dale: Rime of the Frostmaiden, available now from Wizards of the Coast.